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Thread Statistics | Show CCP posts - 18 post(s) |

Endeavour Starfleet
897
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Posted - 2013.06.27 18:33:00 -
[1] - Quote
CCP Rise wrote:Today's update:
We are going to go ahead and bump the unpacked volume on the Hoarder significantly (up to 400000) to avoid any major issues with compression. This gives it the same packed volume to cargo ratio that the Iteron V has currently.
One of the most recent posts mentions increasing the bonus per level from skills for the special bay haulers, and I was thinking the same thing. I'm going to increase the skill bonus per level for all the special bay haulers from 5% per level to 10% per level, and reduce the base bays to give basically the same potential bay size as before. This means you will still get an improvement at level 1 over any normal hauler, but you have to invest SP to make the difference quite as big. This seems especially appropriate since these ships don't have to sacrifice lows to reach the same capacity.
I talked with our story team about renaming and they are going to think about it and get back to me. As I said before, there are problems with both sides so I've just left it in their hands and will report back to you guys as soon as I know more.
As always, thanks for the feedback o/
edit: Also I want to acknowledge all the ideas around converting the special bay haulers to ORE, or any other similar solution. I completely understand where you're coming from but this simply isn't possible. It would either require an enormous investment by our art teams, which we don't feel is worthwhile, or would mean some kind of hacky re-texturing type approach, which we feel is ultimately bad for the game (we have standards okay). This is why we were originally hesitant about giving anything exciting to all 5 Iterons, we knew we didn't like where it would leave us in relation to this stuff. I'm glad that most of you seem to be able to cope with it as it stands though.
This nerf (tho slight I admit) to the specialized bays for newer players is saddening.
Let me start by saying I LOVE the new line of specialized haulers. They are going to make living out in nullsec far easier and more sustainable for smaller corps and alliances that don't have 50 orcas on call. Not to mention it means more incentive to recruit newer players to aid in hauling ore and other activities.
The thing is I disagre with that poster's idea for 10 percent and reduced base and I disagree with it being implemented because it is another trend that harms newer players and forces them to spend valuable time training (likely off attributes) into an industral line that they may not make use of other than specialized hauling of one thing.
Yes it is slight. And right now it matters very little. What I worry about is a trend. Some in this topic have clearly stated they think these ships are OP (Despite the fact that they are specialized) You listened to one of those and I worry about what tomorrow will bring. I don't want these awesome ships suffering a slow death by a thousand nerfs that Drake pilots got because they dared train into the most balanced ship in the midline.
So are you completely happy with this? Are you pretty sure you are not going to be tempted to nerf them any further? This change already nearly pushed the idea into better for Ore industrial skill because then atleast that skill will help newer players get into a Noctis. |

Endeavour Starfleet
897
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Posted - 2013.06.27 18:40:00 -
[2] - Quote
Salpad wrote:CCP Rise wrote:One of the most recent posts mentions increasing the bonus per level from skills for the special bay haulers, and I was thinking the same thing. I'm going to increase the skill bonus per level for all the special bay haulers from 5% per level to 10% per level, and reduce the base bays to give basically the same potential bay size as before. This means you will still get an improvement at level 1 over any normal hauler, but you have to invest SP to make the difference quite as big. This seems especially appropriate since these ships don't have to sacrifice lows to reach the same capacity. Yay! But you still need to acknowledge the fact that the ability to haul 50k m3 of ore isn't equal to the ability to haul 50k m3 of minerals. Eitgher the 50k m3 ore bay is underpowered, or else the 50k m3 mineral bay is overpowered, and unequal power isn't in the spirit of tiercide. Personally I think you ought to enlarge the ore bay, since as someone else (Mara?) pointed out, the ability to undock with 50k m3 of minerals is sweet, sweet potentail for suciide gank, but if you want to go conservative, you can make the mineral bay smaller instead for starters, then change your mind in some months. Other than that, I'm absolutely ecstatic about these changes! Great job!!
How about no!
50K of minerals is going to greatly help those in nullsec move minerals from refining to building systems as well as not have to spend hours dealing with a hauler spawn.
They are balanced when you think about who will make benefit of using them. The Ore hauler at 50k is balanced when you think about fitting it for ore hauling duty. Give someone who isn't already spacerich a fair cut to haul the ore.
So some idiot will undock in an easily ganked ship with 50k in minerals. That loss will hurt for that player but only a few times if they are not idiots.
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Endeavour Starfleet
897
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Posted - 2013.06.27 18:46:00 -
[3] - Quote
Shepard Wong Ogeko wrote:CCP Rise wrote: edit: Also I want to acknowledge all the ideas around converting the special bay haulers to ORE, or any other similar solution. I completely understand where you're coming from but this simply isn't possible. It would either require an enormous investment by our art teams, which we don't feel is worthwhile, or would mean some kind of hacky re-texturing type approach, which we feel is ultimately bad for the game (we have standards okay). This is why we were originally hesitant about giving anything exciting to all 5 Iterons, we knew we didn't like where it would leave us in relation to this stuff. I'm glad that most of you seem to be able to cope with it as it stands though.
Then just scrap the specialized bays. It is a dumb way of making these ships unique. I understand that there is sort of a built in imbalance with Gallente have the most Industrials, but this just magnifies the imbalance. Sure, the Iteron V is only the second biggest general hauler now, by 2000m3 maxed out  and then you give Gallente all the best specialized hulls. To the point where these specialized bays are so awesome that the Hoarder has to be tweaked because its only value is in abusing mineral compression and hauling with carriers. You want to make them unique, interesting, have reason to train one over another for different roles? Give them something other than cargo and velocity/agility bonuses. Balance out Gallente by giving each ship just one bonus and double up bonues on the Caldari and Amarr hulls. Badger - cargo, agility, shield resists Badger II - cargo, velocity, fleet hanger Bestower - cargo, velocity, armor resists Sigil - cargo, agility, drones Wreath - cargo, agility, warp speed Hoarder - cargo, tractor beam and/or turret bonus Mammoth - cargo, velocity, probes Iteron I - cargo, agility Iteron II - cargo, drones Iteron III - cargo, fleet hanger Iteron IV - cargo, tractor beam Iteron V - cargo, velocity There are so many options to make Industrials more interesting that just "small and fast, big and slow, and Gallente hauls the most with special bays".
No.. And probes? Really? Horrible ideas
The change to lower base and higher percentage for the specialized haules does again push things into "Train into this line nao" Yet that is an issue with harming newer players not potential for the ship.
In nullsec these ships WILL be used. And quite often. PI will be a tiny bit less tedius. Hauler spawns and moving minerals to building stations won't be a job that scares folks into logging out. And newer players can be valued in hauling ore.
THAT is a GREAT thing. It's saddening you don't seem to get that in my opinion. |

Endeavour Starfleet
897
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Posted - 2013.06.27 18:51:00 -
[4] - Quote
Ellahan Vhektor wrote:if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else would be unfair plus a badger mk5 would be awesome
No they should not. The specialized ships were more of a light train high effect class of specialized ships that will end some of the huge imbalance between newer players and the spacerich. Now that is being reduced with this sad change that will require newer players to invest more SP at the start of their journey into specialized ships.
Now I am slightly in the camp of "Make these use Ore Industral skill" If this sad trend of making it harder for newer pilots continues as atleast that skill will help them get into a Noctis for other tasks.
These are not unbalanced. They are SPECIALIZED narrow task ships. Without this specialization these ships would gather dust in hangars and these giant issues in nullsec would continue. |

Endeavour Starfleet
897
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Posted - 2013.06.27 19:42:00 -
[5] - Quote
Taleden wrote:Zaxix wrote:This is a rather pointless discussion. What does it matter what is labeled what? Also, the Quafe Itty has a special bay and it's not an ORE product. That's also a novelty ship and not really relevant to this rebalance of the actual ships people fly for fun and profit. The issue is that the Gallente Industrial skill is quantitatively more valuable than the other racial Industrial skills, because it yields vastly superior ore/mineral/PI hauling capacity at the cost of a paltry ~2000m3 general capacity compared to Amarr. That's a little imbalanced, which is why many folks in this thread have been suggesting that the specialized haulers be reassigned to ORE. CCP doesn't want to do that because it would either look half-baked or require art work that they want to focus elsewhere, so I'm proposing a compromise that solves the racial industrial skill imbalance without any art issues.
It is not imbalanced in the least. And if there is ANY reason to move to Ore Industrial Skill. It is because it is a path that will aid newer players in nullsec.
Again these are specialized ships meant for one task then it's back in the hangar.
Also keep in mind that when CCP removes Tiers. They change build requirements. These ships build requirements will likely be changed to that of the current highest to build of the line. |

Endeavour Starfleet
897
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Posted - 2013.06.27 20:05:00 -
[6] - Quote
They don't get those specialized types because they don't need it. They have their own benefits unlike the federation which was about to have three of its line made even more worthless than they already are. Not to mention that its main hauler is losing more tank.
So training this line is if you want specialized cargo hauling. Others if you want other benefits. It is balanced in that approach.
The reason I am saying maybe we need to look and moving them to ORE Industral skill is IF CCP continues to want to nerf these specialized ships for newer players.
Not as any kind of silly compromise because you don't get your probe hauler. |

Endeavour Starfleet
897
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Posted - 2013.06.27 21:15:00 -
[7] - Quote
Sol Trader wrote:Keep in mind that the ships with bays have free low slots. The bay size needs to be toned down or the lows reduced to make them better but not outrageous.
No
They are specialized haulers and are not unbalanced. The bay is for hauling specialized items and can't be affected by mods. That balances them out with the limited tank. |

Endeavour Starfleet
897
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Posted - 2013.06.27 21:45:00 -
[8] - Quote
You only think its overpowered because you are think of these ships like they are normal haulers instead of specialized ships meant for ONE task. You simply don't understand how they are balanced in my opinion.
Yeah it means noobs have a far better chance now of getting into nullsec and actually being able to do something without training into ships that are not meant for the jobs they end up doing like freighters. And you don't like that do you?
Only a few whiners who in my opinion never had to spend hours hauling back a hauler spawn. Never had to use a crap ship to do PI. Always had a corp or alliance freighter or orca on call to haul back cans of ore. Those are the whiners who simply do not get that these are SPECIALIZED ships and that the other haulers are for DIFFERENT benefits. Tho in my opinion it's more that some of the advantage of being a large alliance that has very detailed logistics is geting dialed back now that newer players have a far better chance to be relevant.
Get over yourselves. |

Endeavour Starfleet
897
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Posted - 2013.06.27 21:51:00 -
[9] - Quote
Adunh Slavy wrote:So, how long till someone stuffs their mineral hauler full? One hold of pyer is in the tornado price range.
If a person is silly enough to actually do that in hisec. They are going to learn real fast why that is a bad idea.
BTW in B4 "NERF TORNADO NAO!" |

Endeavour Starfleet
898
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Posted - 2013.06.27 23:12:00 -
[10] - Quote
Nullshadow wrote:I will be grinning from ear to ear if we finally get the "missing" hauler hulls filled in for Caldari and Amarr in a year or two and they turn out to be the specialized POS fuel/moon goo/isotope/ship hauling hulls everyone is asking for... and everyone starts complaining about how terrible that is and how you have to crosstrain into those or you'll be useless, etc.
I don't expect it, but with this precedent set it starts looking possible.
Personally I hope that they make a Tech 2 rebalance that combines POS and Capital ship tending into one hold with a very good sized bay. I am not quite sure if doing it with T1 is the best idea in the world but hopefully CCP can share their thoughts on that later on.
But yes crosstraining. I love how people that are likely on ship and combat training attributes with implants are complaining about having to training into what Gal III? The change to 10 percent harms newer players so thats why I am personally against that change. Yet people complaining about having to do a TINY amount of crosstraining is beyond silly. A little time lost on their current training plan is nothing to time lost for a noob with his first Venture.
Now I suspect that in the far future these hull will be moved to ORE. And that ORE will have a full lineup of HIGHLY specialized one task ships for the game. But that is well after many things that need to be fixed and rebalanced first and for now. These new ships will solve quite a few issues that keeps newer players and corps out of nullsec.
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Endeavour Starfleet
899
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Posted - 2013.06.28 01:20:00 -
[11] - Quote
So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight expense of their freighters orcas and rorqs not being perfect lords of the belts in my opinion.
For those of you that are confused by their BS. They keep trying to compare them to the other haulers that have DIFFERENT Benefits. and a DIFFERENT task.
These specialized ships are meant for single tasks. They get a good bay for it because it is a single task with a small range of products. What they are whining about is that they are realizing that newer players can now haul the ore themselves and that is going to help newer players and corps sustain themselves in lowsec and nullsec.
The complaints about making these ships mostly gal are not based on any reason. Only newer players will actually see any slowdown from having to train the skill to maybe III (Which is why I hope they reverse today's changes and go back to higher base and 5 percent per level) Everyone else in the game will not be remotely slowed down training that if they have not already trained Gal Industry to V anyway.
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Endeavour Starfleet
899
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Posted - 2013.06.28 01:25:00 -
[12] - Quote
Edward Pierce wrote:Rise just spent a week revisiting his original proposal to come up with a "solution" where Gallente are the only industrial skill worth training. How can you people not see the problem here?
The only "problem" I see here is goons and other alliances again trying to derail a change that finally gives newer players something against the dominance of Freighters, Orcas and Rorq.
Now MUCH LATER on and assuming POS and other aspects of the game are fixed. THEN is the time to move these ships into the ORE line and give them awesome visuals. But that is an art and gameplay reason to encourage newer players to train towards a noctis which will help keep them useful in nullsec. Not because large alliances are fearing that smaller operations will get a boost thanks to this good change to the Inty 2-4 |

Endeavour Starfleet
899
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Posted - 2013.06.28 02:09:00 -
[13] - Quote
Edward Pierce wrote:Endeavour Starfleet wrote:So more goons and large alliances come out of the woodwork against the specialized haulers. Prime example of how large alliances in this game try to derail good ideas that would benefit newer players at the slight expense of their freighters orcas and rorqs not being perfect lords of the belts in my opinion. This is true, Rise is breaking our mining empire by giving newbies the tools to haul the ore themselves. Curse you Endeavour Starfleet!
They are tools. Single task tools that do not work the same as the other haulers. For PI I take out the ship. Do the PI and grab another ship for a different task. I get a hauler spawn I grab the II version and not spend all night hauling back to station because I don't have a massive pimped out spacerich ship with max skills. Notice a trend? A newer player has to have a number of ships. But he or she now has the tools to do what they need to do. And they are doing the job with tools that are specifically designed for such.
No this wont break any alliances mining efforts at all. Its also not likely to seriously dent mineral prices. Ventures are awesome but not that awesome. What it will do is help smaller groups get established in the game. Help other alliances without strict recruitment polices get an advantage over those who do. And those alliances will have newer members that can actually do something besides fly a venture and tackle. And I say help. It wont solve all the issues that gives unbalanced advantages to large spacerich alliances. But it will help. |

Endeavour Starfleet
899
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Posted - 2013.06.28 02:18:00 -
[14] - Quote
Vayn Baxtor wrote:I wouldn't mind seeing more Mark-x/cloned hulls for other factions. But clearly, different hulls as well as names would be cool.
I won't toss in all my thoughts just yet about the debate as I have to digest these recent desired changes. They're good and it is going the right way - and I don't give a frakking yotz about what other big allies have to say about it.
But here's something that could be of interest maybe:
We had a "draw a combat ship etc" contest... How about a "Draw/submit Industrial vessel designs" contest for a change, for the respective races or other factions?
We could see some diversity and EVE'lings like to help out on artsy stuff. Should help so we wouldn't have to see Mammoth Mk IV, though I don't have any problem with such.
When the time comes that these ships get moved to the ORE lineup. (A LOT of changes in EVE need to happen first) I would love to see a contest like that. The Tier 3 battlecruisers look amazing and they likely would have looked even better as the battleships there were drawn as.
These are ships future EVE players will get into quickly. A WOW factor to how they look would help keep them in the game. Like how awesome the noctis looks. |

Endeavour Starfleet
899
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Posted - 2013.06.28 02:54:00 -
[15] - Quote
Van Kuzco wrote:I love the changes and specialized haulers but I think they should have a max of 2 low slots.
No. That would gimp them for no valid reason. They are balanced by the fact that they are specialized and cant be used like the other types of haulers which have their own aspects and use. |

Endeavour Starfleet
899
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Posted - 2013.06.28 04:48:00 -
[16] - Quote
Except that now you wont have to train up Gal V to be useful in these specialized roles. Most will have III good enough. Leaving plenty of training time going towards the other races for their different aspects.
Far FAR better than today where its. "Train Gal V and little else" |

Endeavour Starfleet
899
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Posted - 2013.06.28 05:22:00 -
[17] - Quote
Arrendis wrote:Sure. Or time for training things other than hauling - like industry and refining, or PI skills. Or even Accounting and Broker Relations. After all, what makes those other racial Industrial piloting skills more 'must-have' than the skills that directly impact your bottom line?
You choose what you want to train for in EVE. Those other ships now have roles and aspects that are useful for a large amount of pilots. As opposed to today where they are mostly just ships that sit in a hangar collecting dust from years ago where you decided that flying a hauler that looked cool isn't the best thing to do in EVE.
The point is you don't have to say. Okay I want to haul something big. Okay just got to spend the better part of a month training Gal V and I'm good to go! If you have to move one of the listed types you can say. Okay I just need Gal or mimmy II or III. Do I need to move other items? Do I need more tank to move this awesome find? Would a few drones help?
It is all far more balanced now. And the specialized ships are going to REALLY help newer players get their first big start in EVE. Especially if they can get into Nullsec doing that. |

Endeavour Starfleet
899
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Posted - 2013.06.28 05:37:00 -
[18] - Quote
If you are a newbe who is doing anything related to mining then yes Gallente Industrial for a few levels is the way to go. Now personally I believe if CCP had the assets now and we did not have the other awful issues in EVE. Then moving those ships into ORE would be the best for newer players as they would then train towards a Noctis as well.
They don't and for the time being not being able to not completely remove "Train Gal nao" in order to give newer players an awesome way to be effective in EVE and to fix some of the issues of nullsec living. Is completely worth it.
That change can come later. And by that time EVE hopefully will be an even better game for newer pilots. |

Endeavour Starfleet
899
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Posted - 2013.06.28 05:50:00 -
[19] - Quote
Edward Pierce wrote:
I'm done arguing this point, I'll just leave this little gem here for CCP Rise to explain to CCP Rise why this proposal is bad.
...
Simple. He said "For now" The community said they want CCP to actually do something with these hulls and they did. They are implementing the specialized ships. I doubt they were even thinking about Hauler spawns or PI headaches or the issues that give large alliances an unfair advantage for mining when the idea of specialized holds was mentioned just. "These poor ships will continue to collect dust"
The community has found a use for these ships. Large alliances will discover what the community has suggested and they will whine and scream "OVERPOWERED!" While they continue to use lord of the asteroid belts orcas, rorqs, and freighters to solve any pesky hauler spawn or miners with tons of bonuses. Use spacerich pimped hulls for no PI trouble while setting up contracts to bring in more covert ops cloaks.
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Endeavour Starfleet
899
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Posted - 2013.06.28 06:10:00 -
[20] - Quote
What about Tech 2 Caldari? This should be in another topic but I had a thought and as you brought them up perhaps I could offer a solution of sorts?
Gal gets the T1 love for specialization right?
What about Caldari T2 love for operations?
Bustard as a POS operations ship. (Hold for all pos structures, fuelblocks, and other items POS related) This could be part of the potential of modular POS ideas.
The crane could be the capital ship tender. Designed to carry plain fuel, Drones of all kinds, etc.. And do so with the cov ops cloak so that it can serve cut off capital ships.
This is just an early idea I had and I don't claim it's balanced. |
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Endeavour Starfleet
899
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Posted - 2013.06.28 06:23:00 -
[21] - Quote
Mineral compression and ease of transport is an issue that they are working to resolve. (Changes to hoarder's unpackaged volume.) And they can hopefully make it so that these ships with items in the holds cant be loaded into a carrier. That is where I would personally say overpowered as it has gone beyond newer players having a good single ship to something getting abused to turn carriers into uber mineral haulers.
Do large alliances really think CCP will let that happen for very long? No. That will be stopped and quick and these ships will go back to being good specialized task ships. |

Endeavour Starfleet
899
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Posted - 2013.06.28 06:46:00 -
[22] - Quote
Benny Ohu wrote:Shepard Wong Ogeko wrote:If this was all about helping the little guy, then just double the max possible cargo holds on all of them. How about we just get past the cargo expansion modification idea, and just give all of them a big separate bay. Quit assuming that it should just be a slow moving container with no other noteworthy traits. these industrials are designed around what can be acheived with max expanders and cargo rigs, which leaves them with a small base bay and basically makes them require cargo expanders and rigs but they have to be considering that your cargo increases exponentially with expanders/rigs which makes a lot of expanders/rigs pretty much the only option when fitting if they all had bigger starting bays and cargo expanders increased cargo by a set amount, could this allow more design freedom where it came to slots/bonuses and therefore more interesting ships and fitting options without having to resort to specialist bays? noone armour tanks an indy, even bestower/iteron, it's all shield tank
The issue with changing cargo expanders is that it would not only massively change the T1 lineup but the T2 lineup as well. Also don't forget about smaller ships that sometimes fit those.
It is an interesting point. Just in my opinion beyond the scope of the current changes. Before that happens the T2 line needs to change into specialized roles instead of just "Trained up so I can fly a ship with moar cargo or a ship with a cov ops cloak" |

Endeavour Starfleet
899
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Posted - 2013.06.28 06:54:00 -
[23] - Quote
Shepard Wong Ogeko wrote:Endeavour Starfleet wrote:Mineral compression and ease of transport is an issue that they are working to resolve. (Changes to hoarder's unpackaged volume.) And they can hopefully make it so that these ships with items in the holds cant be loaded into a carrier. That is where I would personally say overpowered as it has gone beyond newer players having a good single ship to something getting abused to turn carriers into uber mineral haulers.
Do large alliances really think CCP will let that happen for very long? No. That will be stopped and quick and these ships will go back to being good specialized task ships. Still doesn't change the fact that it is way unbalanced. Hey newbee, want to pick up a hauler spawn? Gallente Industrial. Want to grab your jetcans from the ice anom? Gallente Industrial. Want to pick up all your planet goo in 1 run? Gallente Industrial. Want to just generally haul stuff? Well, you already have Gallente industrial for the awesome specialized ships, so keep with it and get an Iteron V. Want to truck ammo to a combat site? The current doctrine is blockade runner and blops bridge. Maybe a basic cyno alt with Minmatar Industrial I, and don't expect it to come back because it will die for no other reasons than being a Hoarder near ships with guns.
Except generally haul stuff is different now. It is more about what and how risky it is to haul the general cargo.
How about I list some things I think should not be a specialized ship.
Capital Construction parts bay Tech 2 production items that cant fit in the other line of holds. Self Destruct hold (Sorry folks I can't really support this anymore as I believe the moving towards a lower cargo higher EHP would do better for this type of carrying)
For stuff like that. (Or other items) You need to pick the ship that works right for you. And that isn't always going to be an Inty 1 or 5
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Endeavour Starfleet
899
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Posted - 2013.06.28 06:58:00 -
[24] - Quote
Benny Ohu wrote:well. the dst could have been interesting except for ccp putting the unscannable hold on the blockade runner
and also the armour dst concept is kinda ruined by the whole 'needs cargo expanders' bit because of 'give it a small bay because people are going to cargo expand everything anyway' bit because of the 'cargo expanders stack exponentially bit'
well that's the way imma seein it atm
when it comes to combat ships fitting a cargo expander that has a fixed bonus... i'm pretty ok with that considering they lost a slot
yeah there's an issue with frigates getting holyshit how much cargo does your tiny ship have. i can see [s]highsec[s/] everywhere magnate/atron haulers everywhere
A solution to that would be "These modules only fit on industrial craft" but then it is unfair to those who use these frigs for hauling today. Again something to look at in the future but I think many will agree with me that we need other things in EVE changed first. |

Endeavour Starfleet
899
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Posted - 2013.06.28 07:03:00 -
[25] - Quote
Arrendis wrote:Shepard Wong Ogeko wrote: Want to truck ammo to a combat site?
The current doctrine is blockade runner and blops bridge. Maybe a basic cyno alt with Minmatar Industrial I, and don't expect it to come back because it will die for no other reasons than being a Hoarder near ships with guns.
Yeah, probably, heh. I'm actually thinking you can have it moving with the fleet and then cloaking up at safe spots, like off-grid command ships do if there's no safe pos in-system. Though obviously, they have to uncloak and watch d-scan for the fight, the truck should, in theory, just have to cloak up and then keep moving at sublight to be reasonably safe.
And that is a great thing. For newer players it means being able to be an actively helpful part of the fleet. Not to mention learn about cloaking and safespot mechanics early in the game. For a reasonable training cost. |

Endeavour Starfleet
899
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Posted - 2013.06.28 07:08:00 -
[26] - Quote
Arrendis wrote: But see, now you're the one crying 'overpowered' because the 'large alliances' are thinking of ways to use these ships that are advantageous to them, but not to the little guy. I'm afraid I have bad news:........
No I am saying overpowered because it is using the ship as a giant mineral can in a carrier which as far as I am aware not what was in the topic. And doing so gives a big advantage to those who already have too much.
As opposed to the ships themselves which were designed with these specific roles which was listed in the topic. |

Endeavour Starfleet
899
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Posted - 2013.06.28 07:13:00 -
[27] - Quote
Benny Ohu wrote:Endeavour Starfleet wrote:A solution to that would be "These modules only fit on industrial craft" but then it is unfair to those who use these frigs for hauling today. Again something to look at in the future but I think many will agree with me that we need other things in EVE changed first. no, -if- cargo expanders are an issue they need to be looked at at the same time as industrials because of the close connection (especially if cargo expander mechanics are limiting design freedom on industrial balancing) it's like balancing a titan without considering bridges or doomsdays
Many people argue that titan bridges are overpowered. But the last change to it was to the tracking if I recall.
To change expander means they have to do T2 right now as well. That has got to be well beyond the scope of what they intended.
The specialized ships are solutions to ships that never get used and glaring differences in mining and PI tasks. That was a separate issue that got solved in this pass without having to bring in art assets and other delaying factors. |

Endeavour Starfleet
899
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Posted - 2013.06.28 07:32:00 -
[28] - Quote
Shepard Wong Ogeko wrote:
......
I don't know about changing the way expanders work. That would probably break a lot of other common fits outside of T1 Industrials.
But separate bays that aren't effected by cargo expanders means we could get out of the rut of balancing Industrial ships under the assumption they will all be fit with 3 T1 cargo rigs and a T2 expander in every low slot. Just use the racial industrial skill to increase Industrial bay size. That way, ships can be given a balancing pass where the cargo capacity is one thing, and classifying the ship as being best HP, speed, or agility can be done with all available fitting space on the table.
You know thinking about this I got to say this is an aspect that would be interesting to look at in the future. It would give more meaning to moving the specialized haulers to ORE and then doing a new balance pass to incorporate that into the standard lineup.
I am agreeing with a goon? In this topic? WHAT!? |

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Posted - 2013.06.28 07:57:00 -
[29] - Quote
Arrendis wrote:Endeavour Starfleet wrote: I am agreeing with a goon? In this topic? WHAT!?
Goons aren't always the bad guys. Or even the Bad at EVEGäó guys.
As once can tell. I am generally just against large alliances having unfair advantages. Or forcing their way of life on others (When they descended on Incursion topics demanding nerfs to highsec group content) However I don't automatically just think one wants to destroy EVE over another.
For instance I will remember how the Goons leader went against the trend of so many in his alliance and actually defended incursion content.
And it is not just goons that keep saying "NERF LOCAL NAO!"
The issue I take is when those from large alliances keep comparing ships that wont beat an orca for short range ore or mineral hauling (Not to mention a freighter) to normal haulers which are used for different tasks.
One says he pays others to do his hauling. Fair enough but for someone who is spacerich this is like George HW Bush's Grocery store moment. |

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Posted - 2013.06.28 08:03:00 -
[30] - Quote
+1 on the Fleet hangar idea for ammo trucks. Even if it means CCP will reduce the overall hold a bit. |
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Posted - 2013.06.28 08:09:00 -
[31] - Quote
Arrendis wrote:Benny Ohu wrote: yeah but what i meant by the 'house on sand' thing is that if there's a problem with expanders, they must be considered at the same time as t1 indies anyway. if t2 stuff needs to be tweaked or balanced at the same time, then it gets done at the same time. saying 'here's a problem, let's leave it how it is, build more broken stuff on top of it, and consider it later when we're looking at other broken stuff' just leads to a shitload of broken stuff and a terrible game, expecially when you get to more broken stuff it's easier to say 'we already build more broken stuff on top of broken stuff, balancing even more broken stuff is now easier to do on top of all of that instead of moving back and doing it all properly'
'more work' or 'this wasn't planned' are not reasons to build your house on sand instead of moving the site to stone
Agreed - but that's why the T2s would have to be done at the same time. So it might well be that the specialized bays are a 'right now' measure, and the final revamp to T1 industrials comes when the T2s are finally up for their turn.
This.
I would personally love if CCP had infinite resources and we could have the debate on what T2 ship becomes the POS hold and which one becomes the capital "Milk Cow" (U-Boats that serviced other U-Boats at sea in the 2nd world war) tender. And do it right now.
But they don't. And there are very big issues that need to be fixed first. ( Modular POS and NAO! ) Before they dive too deeply into this. |

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Posted - 2013.06.28 08:36:00 -
[32] - Quote
Benny Ohu wrote:Endeavour Starfleet wrote:This.
I would personally love if CCP had infinite resources and we could have the debate on what T2 ship becomes the POS hold and which one becomes the capital "Milk Cow" (U-Boats that serviced other U-Boats at sea in the 2nd world war) tender. And do it right now.
But they don't. And there are very big issues that need to be fixed first. ( Modular POS and NAO! ) Before they dive too deeply into this. you're not getting this. this is the discussion on industrial balance. we will discuss industrial balance. what you've been saying is 'hey maybe doing it properly would take extra work'. it either takes extra work or they choose to do what they're doing now. that's fine. that's glaringly obvious to anyone posting. but it doesn't stop people discussing what they think might be problems or better ways of doing things. bringing up the idea that 'ccp can't do everything' as an argument against an idea is entirely pointless. as is 'you stupid rich goon i bet you're arguing something else because this change is bad for you'. neither actually addresses any argument or idea someone posts. you need to stop it because it's a waste of time and doesn't facilitate an actual discussion. ccp is perfectly capable of prioritising their own work on the game. it doesn't and shouldn't stop us discussing industrial balance.
Benny Ohu wrote: e: although there's other issues brought up by starfleet and shepard regarding changing expanders and i already said i liked shepard's cargo thing instead so can we get off this line of conversation now :(
The whole thing got off topic anyway. Tech 2 transport rebalancing needs to be in it's own topic. That is likely to be an even more controversial as people have quite a bit of SP invested in those ships.
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Posted - 2013.06.28 09:28:00 -
[33] - Quote
Well if you want to open pandoras box by looking at T2s in this topic...
In my opinion the Tech 2s should continue the trend started by the specialized T1s. One race ought to keep the classic Transport and covert hauler while the others become highly specialized ships.
Caldari - POS Ship with a hold designed for just about everything POS related. - Capital Ship tender with hold designed to jump fuel and drones (Fighters etc..)
Amarr - Super EHP with very little cargo for carrying those extremely precious items. - Paper tank. But can warp inside a bubble. Very little cargo and meant again for hauling small precious items. |

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Posted - 2013.06.28 09:32:00 -
[34] - Quote
Coriele Calec wrote:Comments in no particular order.
Specialized haulers: The specialized haulers don't really need to carry more than 55 000 m^3. This is still better than the Bestower (witha maxfit of GSCs the Bestower weighs in somewhere around 50 700 m^3), but a much smaller difference. Given the fitting options of the specialized ships - rigs and lows that would otherwise be reserved - the ships will still have a clearly defined niche use worth pursuing. You could probably even dump it down to 50k flat without removing it as a serious contender for enough flight profiles to make it worth picking up.
No. They already got nerfed back a bit with the change to base cargo which will mean newer players have to train longer to make better use of these ships. They do not need any further nerfs when you note that most will only take Gallente to III or IV after this anyway. |

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Posted - 2013.06.28 09:50:00 -
[35] - Quote
Tiber Ibis wrote:Edward Pierce wrote:If you really want to add some racial variety, remove the Iteron M. V so that Gallente don't have a general hauler option.
All the pro-variety people should be cool with that right? Since cross-training is no big deal. This is what I am thinking to be honest. The gallente general purpose haulers need to be the worst, or at least not as good as they are right now. The specialised haulers are so good that it seems unfair to make the gallente general purpose haulers this good also. My thoughts would be to make the iteron V a specialised hauler as well and remove the normal cargo space.
The issue is what would it be used for? I believe it was said that there was a technical reason preventing a POS fueler on this pass. (Tho in my opinion it would be better to combine all POS operations into a dedicated t2 rebalance)
Actually. Perhaps it could be used to give a good in game test of the cargo bay that isn't affected by expanders that was mentioned earlier? |

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Posted - 2013.06.28 10:25:00 -
[36] - Quote
Thorne Zyman wrote:How about adding the stacking nerf formula to cargo expanders, then balance the base cargo hold of t1 and t2 industrials around fitting 3 (or 4?) expanders.
This would allow for Amarr transports to have one mid slot and plenty of lows. When fitting you can then choose between tank and agility.
Caldari Ships with a lot of mids and few lows will fit a tank, then choose between agility and cargo hold.
Minmatar & Gallente will be somewhere in between, choosing from a lesser shield tank with a good mix of cargo and agility, or maybe less agility with a bit more tank.
Biggest problem I can see with this idea is it greatly reduces the value of cargo rigs - not sure that's much of a down side though, at the moment 9/10 industrials are 3 x extender rigged and this will add some variation.
Look earlier in the thread. Those nerfs would cause massive changes to more than T1 haulers.
Edit: Would be better if I just quoted him.
Shepard Wong Ogeko wrote:
It is sort of circular that Industrials are designed around a specific fit.
I don't know about changing the way expanders work. That would probably break a lot of other common fits outside of T1 Industrials.
But separate bays that aren't effected by cargo expanders means we could get out of the rut of balancing Industrial ships under the assumption they will all be fit with 3 T1 cargo rigs and a T2 expander in every low slot. Just use the racial industrial skill to increase Industrial bay size. That way, ships can be given a balancing pass where the cargo capacity is one thing, and classifying the ship as being best HP, speed, or agility can be done with all available fitting space on the table.
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Posted - 2013.06.28 19:37:00 -
[37] - Quote
So I was thinking about this and I believe there can be a fair tradeoff for the Iteron V
Make it a poor mans hauler. It gets a bay that can fit anything but loses quite a lot of its cargo potential. - #1 The bay can't be changed by rigs or mods. Only skills. - #2 Max Capactiy is 25 thousand at Gal V
If you do this it will end up making Gallente completely different from the other lines. And better yet you can rebalance the Iteron Mark V to be a poor mans hauler with the build requirements reflecting that. If people don't have to invest in T2 rigs or cargo mods they might start thinking about other fitting options.
Thoughts on this? This is just my early idea based on earlier ideas posted in this thread. |

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Posted - 2013.06.28 19:43:00 -
[38] - Quote
Justin Thyme wrote:Endeavour Starfleet wrote:So I was thinking about this and I believe there can be a fair tradeoff for the Iteron V
Make it a poor mans hauler. It gets a bay that can fit anything but loses quite a lot of its cargo potential. - #1 The bay can't be changed by rigs or mods. Only skills. - #2 Max Capactiy is 25 thousand at Gal V
If you do this it will end up making Gallente completely different from the other lines. And better yet you can rebalance the Iteron Mark V to be a poor mans hauler with the build requirements reflecting that. If people don't have to invest in T2 rigs or cargo mods they might start thinking about other fitting options.
Thoughts on this? This is just my early idea based on earlier ideas posted in this thread. Well seeing as how i just rigged mine so it hold more i will selfishly say. I don't like this. Especially as this will be the second time that I'll loose good cargo rigs (millions of isk) because of a change. Just saying.
Good point. Unlike changes to the other ships that generally made them better. For many existing pilots of the Inty V this would be a bit of a nerf.
So maybe my idea is out of scope for 1.1 but I do think eventually it would be something to change. Would you be more open to the idea being implemented with 3 months heads up? |

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Posted - 2013.06.28 19:47:00 -
[39] - Quote
Goldensaver wrote: I mean, if the others will eventually get their own speciality bays (e.g. Caldari gets Fuel, Amarr gets starbase structures, there's a maintenance bay in there somewhere, and maybe something else) then alright. But there isn't a large enough difference in effectiveness to warrant spending 22 days training up any racial industrial skill which doesn't have access to speciality bays.
#1 it seems to be generally agreed that these specialized ships would be better off in the ORE line but CCP can't do that right now due to lack of art assets. This in my opinion will likely end up happening in 2-3 expansions.
#2 My personal hope is that the Tech 2 transports get changed into highly specialized craft. For instance the Caldari being a bay for almost everything POS related. And the Cov Ops one being a capital ship "Milk Cow" tender. |

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Posted - 2013.06.28 19:53:00 -
[40] - Quote
DJ FunkyBacon wrote:http://themittani.com/news/industrial-homogenization-no-more
Since I can't keep my thoughts on this to a couple of condensed paragraphs, I made you another article Rise.
Good article! Would you be willing to comment about my idea for the Iteron Mark V earlier and perhaps write what you think could be done with the Tech 2 transports? |
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Posted - 2013.06.28 20:38:00 -
[41] - Quote
Shepard Wong Ogeko wrote: Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.
Can you comment about my idea above for the Iteron Mark V?
Endeavour Starfleet wrote:So I was thinking about this and I believe there can be a fair tradeoff for the Iteron V
Make it a poor mans hauler. It gets a bay that can fit anything but loses quite a lot of its cargo potential. - #1 The bay can't be changed by rigs or mods. Only skills. - #2 Max Capactiy is 25 thousand at Gal V
If you do this it will end up making Gallente completely different from the other lines. And better yet you can rebalance the Iteron Mark V to be a poor mans hauler with the build requirements reflecting that. If people don't have to invest in T2 rigs or cargo mods they might start thinking about other fitting options.
Thoughts on this? This is just my early idea based on earlier ideas posted in this thread.
How about we make the Inty V a poor mans hauler? |

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Posted - 2013.06.28 23:19:00 -
[42] - Quote
Silinde Telemnar wrote:I think that thre are a lot of good Ideas here. But they all fall short of the overall intent of the original concept behind the starting of this thread and it's predecessor.
The Gallente do have to many industrials, really why do they need 5 of them? But the Amarr and the Caldari only have 2 each. I don't think that is enough. I think all races should have 3 industrials, Drop 2 of the Gallente ones and add a Badger Mark III (fitting with the Gallente / Caldari relationship). Add an Amarr ship. Revisit the Primae to upgrade it for the original purpose it was intended for but no longer works.
All of the racial Inustrials should have a skill requirement of 1, 3, and 5 respectively for the 3 racial industrials
The smallest one of them should be a cheap throway industrial The medium should be a quick/fast (built in Warp stab +1?) The largest should be a slow tanky/massive cargo hauler.
Then take the primae and give it all the specials that everyone on here says should got to the Gallente extra industrials. Give it a few slots for tanking.
Maybe make some new low slot mods for only usuable on industrial ships that add cargo for Fuel, PI goods, etc.
No. That goes right back to the homogenization that the game needs to get away from. |

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Posted - 2013.06.29 01:35:00 -
[43] - Quote
Grace Ishukone wrote:So now you have made Bestower best cargo capacity, rather than Iteron, you will be giving a skill refund to all players who trainined Gallente V for cargo capacity, right?
Seriousy, you just downgraded a 20 day train skill. Either fix that so it remains best capacity, add something useful like Ship Hauler Bay (50,000 m3 ships ONLY so an iteron can move a packed battleship), or give up a skill refund so people can swqritch to the new flavour of the month ... Amarr haulers.
I love the idea, but taking the top cargo ship off Gallente after so many years and giving it to another race is just a bad call, and a slap in the face to all those players who trained Gallente V - who now see everyone else flying thier ships with Gallente 1.
Iteron V needs to stay top cargo, or fair's fair, skil refund option.
NO no nononononononono NO!
The skill is now useful for the specialized haulers that exist in the Gallente line. Going to other races gives different benefits. That is why the specialized haulers are balanced.
There is alot of calls to change the Interon V as well. Either a direct nerf to its existing line or my idea of turning it into a poor mans hauler.
Endeavour Starfleet wrote:So I was thinking about this and I believe there can be a fair tradeoff for the Iteron V
Make it a poor mans hauler. It gets a bay that can fit anything but loses quite a lot of its cargo potential. - #1 The bay can't be changed by rigs or mods. Only skills. - #2 Max Capactiy is 25 thousand at Gal V
If you do this it will end up making Gallente completely different from the other lines. And better yet you can rebalance the Iteron Mark V to be a poor mans hauler with the build requirements reflecting that. If people don't have to invest in T2 rigs or cargo mods they might start thinking about other fitting options.
Thoughts on this? This is just my early idea based on earlier ideas posted in this thread.
Unlike the nerfs to the Drake which directly harmed newer players. This change is only going to change things for those who trained that skill to V. People that can spare the time to train Amarr to V. Or just make use of the benefits of the Gal V skill for the Iteron 1-IV |

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Posted - 2013.06.29 02:24:00 -
[44] - Quote
Mark Rain wrote:Tyberius Franklin wrote: What's your flow of logic there? T
The logic is that flying them, you become the joke eventually.... and if you care about your cargo, you don't use them. - If a t1 industrial dies, the mission is failed . Not the same with noob combat ships. - No one has fun in a fight while flying them, other than as bait or in comedy fleets. - There's no intermediate cargo haulers as per capacity and skills lead to a dead end. - They are a leading class of ships that causes rage quits which reduces revenue stream. They cease becoming a joke, when they can be more than glass bottles.
#1 Do people seriously waste money ganking mission haulers? If so fly the more tanky kinds. #2 They are not meant for fighting. They are made for those who want to move stuff. #3 That is why you see haulers with specialized holds that can hold more of a specific type of item than a general hauler. #4 They will come back and learn about Red Frog. |

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Posted - 2013.06.29 18:39:00 -
[45] - Quote
Octoven wrote:So I train Gall Indy to 5 to fly an Ity 5...you take that away...ok I can kind of understand that. At least my skill trained has use since trained to 5 its better than the other indies. NOW you want to take that away and make the skill virtually pointless??
Not pointless at all. One day you likely will find yourself in need to use these specialized ships and your Gal V will mean you can make the most use of em.
Octoven wrote:Id like a refund of that skill, I can then apply it to Amarr Industrial instead. Im quite sure CCP wont do this as they are trying to shake skills up to force you to train a new set so that equals more subscription time and more money.
What evidence do you have that CCP is doing this for more money? Otherwise you are just posting Libel.
Octoven wrote:The part that really erks me is that historically the tradeoff for cargo has ALWAYS been speed. If you have a faster speed then you have less cargo space and the otherway round. However, you now had the bestower with a higher base velocity and a higher cargo space, and the same % of velocity bonus for skill. This means that the bestower will ALWAYS be faster and have more cargo space than the Ity-5...that is ******* stupid tbh.
The Inty 5 needs a completely new role. It needs to get a 25K Gal V bay that does not get affected by cargo expanders or rigs to become a poor mans hauler.
If that change is made it will stop being compared to the Bestower. |

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Posted - 2013.06.29 18:44:00 -
[46] - Quote
Maximus Tyberius wrote:Thinking it well, what is not broken you don't fix....They never had to do the tiericide at least on industrials, it was good as it was, no artificial flavors just plain: More skill level = more cargo space....Maybe doing it easier and adding some new ships could have been the solution like this:
Gallente industrial 1 = iteron mk I Gallente industrial 2 = iteron mk II Gallente industrial 3 = iteron mk III and iteron mk IV (special ability) Gallente Industrial 4 = Iteron mk V (second biggest cargohold)
Caldari industrial 1 = Badger Caldari industrial 2 = Badger II (special ability) Caldari industrial 4 = Badger III (T1 version of the Bustard) (c'mon.. to reskin this one should'nt be so hard )(third biggest cargohold)
Minmatar industrial 1 = Wreathe Minmatar Industrial 2 = Hoarder (special ability) Minmatar Industrial 3 = Mammoth (fourth biggest cargohold)
Amarr industrial 1 = Sigil (special ability) Amarr Industrial 4 = Bestower (biggest cargohold)
in this way there's a reason to train your race and no compulsory reason to cross train
Amarr = easiest to get special ability industrial / largest top cargo but less variety
minmatar = easiest to get top cargo industrial
caldari = good and practical all round / new top cargo Type badger III
gallente = good variety but hardest to get special ability industrial
looks neat to me...
It does not look neat to me.
You want to add another ship to the game to change things around when the changes CCP rise has made will be plenty to break the Homogenization.
We do not need to add more T1 haulers to the game. Eventually hopefully the Iteron II III and IV will be moved to the ORE Line, renamed, and given an amazing model. After they do that they can do another balance pass on the remaining lineup and hopefully move to cargo bays that do not get affected by rigs or expanders. |

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Posted - 2013.06.29 18:53:00 -
[47] - Quote
Maximus Tyberius wrote:Endeavour Starfleet wrote:
The Inty 5 needs a completely new role. It needs to get a 25K Gal V bay that does not get affected by cargo expanders or rigs to become a poor mans hauler.
If that change is made it will stop being compared to the Bestower.
No matter how many times you say "poor man's hauler" for a ship that was the best of the best, a ship that wrote countless chapters in EVE history IT'S JUST NOT GOING TO HAPPEN!
Tell that to the drake. |

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Posted - 2013.06.29 19:08:00 -
[48] - Quote
This "Stupid Tiericide stuff" as you call it has made a bunch of ships in EVE online do more than ship spin and gather dust. This latest change to haulers will make them useable for a good many players and make it so that not always one ship does all things.
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Posted - 2013.06.29 19:23:00 -
[49] - Quote
Maximus Tyberius wrote:Endeavour Starfleet wrote:Maximus Tyberius wrote:Endeavour Starfleet wrote:
The Inty 5 needs a completely new role. It needs to get a 25K Gal V bay that does not get affected by cargo expanders or rigs to become a poor mans hauler.
If that change is made it will stop being compared to the Bestower.
No matter how many times you say "poor man's hauler" for a ship that was the best of the best, a ship that wrote countless chapters in EVE history IT'S JUST NOT GOING TO HAPPEN! Tell that to the drake. Yes, they nerfed the drake, another legendary ship, but it wasn't cause someone proposed the drake as a "poor man's battlecruiser" ;)
No but the nerf to the ship changed the game alot more than a change to the Iteron V. Implementing my idea to convert the Iteron V into a poor mans hauler would remove further homogenization from the industrial line and provide newer players a good ship. As well as start the trend that will hopefully end this mess of cargo expanders. |

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Posted - 2013.06.29 19:34:00 -
[50] - Quote
For the new specialized Iterons. More skill = a 10 percent bonus to specialized cargohold. So it is encouraged to train that skill up to III and IV.
In my idea for the Iteron mark V. The bay caps out at 25k at Gallente Industral V (5 percent per skill level)
Making it a requirement of III and IV to fly it would just harm newer players so I am against that. |
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Posted - 2013.06.29 20:34:00 -
[51] - Quote
The transport ships need a huge change in the future in my opinion. I want to quote myself from earlier.
Endeavour Starfleet wrote:Well if you want to open pandoras box by looking at T2s in this topic...
In my opinion the Tech 2s should continue the trend started by the specialized T1s. One race ought to keep the classic Transport and covert hauler while the others become highly specialized ships.
Caldari - POS Ship with a hold designed for just about everything POS related. - Capital Ship tender with hold designed to jump fuel and drones (Fighters etc..)
Amarr - Super EHP with very little cargo for carrying those extremely precious items. - Paper tank. But can warp inside a bubble. Very little cargo and meant again for hauling small precious items. |

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Posted - 2013.06.29 22:36:00 -
[52] - Quote
Octoven wrote:
The issue here is T1 specialization. In the frigate series there are sufficient in each race to do each job. However, there arent in the industrial family and thus they give certain roles to certain ships that require cross training. As for the Ity-5 I would be fine with the bestower gaining cargo space and beating the ity-5 out in that regard so long as it wasnt faster. As it stands the Bestower is both faster and more cargo space than the Ity-5 and that is NOT balanced at all. Furthermore, the other 3 ships in the same tier as bestower are given 5 slots for thier tank assuming there are no cargo extender mods.
Bestower - 2H 4M 6L - For 11 slots, 6 Armor Tank slots Total Base HP - 2240 Badger MKII - 2H 5M 4L - For 11 slots, 5 Shield Tank slots Total Base HP - 2250 Mammoth - 2H 4M 5L - For 11 slots, can do 5 Armor Tank slots Total Base HP - 2175 Iteron MKV - 2H, 4M, 5L - For 11 slots, 5 Armor Tank slots Total Base HP - 2160
Seeing as how all four have very similar total HP, that much seems balanced; however giving one indy a slot more in its tankable area just seems too OP to me. I would suggest swapping that extra low on the Bestower back over to the mid slot...then it would be more balanced.
No. And again how many times must it be said that the Gallente lineup is balanced by the fact that most of the line is going into specialized haulers? And there are calls to nerf down the Inty V to help prevent more homogenization. I am again of the opinion it should be completely changed into a poor mans hauler.
I get it. You or one of your alts trained into Gallente Industral V and you are watching the King of the Hill be dethroned. However that is one of the risks of training a skill from IV to V. And CCP should not make it easier for future nerfs to the iteron II II and IV so that the pilots of the V can continue to feel superior. |

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Posted - 2013.06.29 22:42:00 -
[53] - Quote
Echo Mande wrote:All in all it looks like an interesting set of changes. Two questions: 1) Has the question of the ore hauler also hauling compressed ore been answered yet?
I have not seen them answer that yet. And hopefully the answer will be no. As it would make these ships vulnerable to future nerfs.
Echo Mande wrote:2) Will any of the specialist haulers be able to haul moongoo in their special bays?
Again hopefully no. POS operations should be moved into the Tech 2 line. (A complete bay for almost all POS operations)
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Posted - 2013.06.29 23:48:00 -
[54] - Quote
Rena'Thras wrote: I was actually wondering about this. I'm general in the dreaded carebear new player meta-descriptor, so it's not like I know anything, but I didn't really see much point to them for what they're supposed to do. I'd think you're going to use the cloaked ones for any high value cargo, and for large cargoes, the few null sec people I've run with have either a character themselves or someone from their corp/alliance with a Jump Freighter do the carrying. A DST isn't going to be able to get through nastier prate actions or gate camps on its own anyway for very long (I'd think determined pirates will have some extra warp scramblers the first time or two you bust through them in your DST.)
.
It won't affect be because I'm not in a null sec corp and all that, but the idea of using them as tenders for fleets would be interesting, though I imagine other ships are already used for that (Orcas?)
You are seeing how EVE has changed but many ships are yet to have changed with it. T2 Transports are a prime example of this.
Rena'Thras wrote:But the other thing about the T2s is that there's less of them - only two per race - and they're already super specialized. You have the small, fast, cloakers and you have the big, slower, tanky ones with some warp protection.
That is not very specialized actually. Most were using the transports just for moar cargo and the cloaky one to move cargo a little better through hostile areas. Too homogenized really.
Rena'Thras wrote:So while the idea of specialized bays is kind of a cool notion, CCP would really have to add more hulls to the T2s before being able to do that since they're already specialized as it is.
I disagree that we need more hulls. If you get away from the idea that the races have to have the same ability you can say perhaps that Gallente keeps the current classic transports while Amarr gets stuff to move very very precious items and Caldari gets operations (A POS supporter and a Cov Ops capital fleet tender) That leave 2 more ships of mimmy that can be given highly specialized roles.
Rena'Thras wrote:Though I'd like to think that they could do something like giving DST's some kind of jump capability or something might help out, I don't know what the full effects of that would be (the cloakers already can use the cov ops cynos, right?)
Hmm that is actually an Interesting idea. One of the Mimmitar hulls could be a short range jump capable (High fuel cost) transport. No where near as efficient as a Jump Freighter. but good for aspects that need to bypass say a gate camp. |

Endeavour Starfleet
902
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Posted - 2013.07.01 19:41:00 -
[55] - Quote
CCP Rise wrote:Hey sorry I've been missing for a bit - weekends you know.
So I don't have much to add here, glad that you guys are still feeling good about this mostly. A couple small updates though:
We are not going to do any name changes. There's just too much risk/cost in doing that with not enough benefit in this case. It is specifically concerning that we would change them based on current function, then change function in some way down the line and be left with names that make no sense. In general changing what things are called is pretty yucky so I feel good about avoiding it here.
As far as WHEN, I can't say exactly but its a good chance that it will be before the end of Summer.
Have fun see you o/
I really hope you and CCP can find a way to get them out sooner than that. The new haulers are going to make these tasks something that isn't as much as a nightmare to use. Then again I can understand if there are other changes like AHAC rebalancing scheduled as well. |

Endeavour Starfleet
902
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Posted - 2013.07.01 21:42:00 -
[56] - Quote
Sassums wrote:What will the mineral requirements be for these ships, will they be changing?
I would assume (granted i've never built one) that the mark II, III, and IV require less minerals than the Ity V?
This is Tiericide the other times they have done this kind of change they have moved build requirements up to or near that of the highest Tier before the change.
Personally I suspect we will see a similar change here. These ships will become useful so their Mineral requirements will go up to that of the V today in my opinion. |

Endeavour Starfleet
902
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Posted - 2013.07.02 07:24:00 -
[57] - Quote
As hopefully the T1 line has been discussed properly perhaps we can start thinking about Tech 2!
I have started a topic for this https://forums.eveonline.com/default.aspx?g=posts&t=254792 |

Endeavour Starfleet
905
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Posted - 2013.07.02 21:52:00 -
[58] - Quote
They aren't being left in the same state they started. The plans for these ships are a hell of alot better than what we have today so I don't know why you think your statement as such was accurate.
These ships will see far more use now. Yes fools will continue to fit ships designed for other aspects with cargo expanders and rigs. That is their choice. |

Endeavour Starfleet
906
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Posted - 2013.07.03 22:58:00 -
[59] - Quote
Its balanced because it can only do that single task as opposed to the general cargo the other ships get. It is sad that some of you just don't get it. They are single task ships.
If you are fitting a Bestower to try to compete you are doing it wrong. They serve two different roles. If someone wants to be an idiot and train Amarr to V to haul ore. Let em! That is their fault. |

Endeavour Starfleet
907
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Posted - 2013.07.04 01:04:00 -
[60] - Quote
I personally still think the Iteron V ought to be changed into a poor mans hauler. Separate 25K bay not affected by rigs everything else lower including build costs. |
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Endeavour Starfleet
909
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Posted - 2013.07.04 06:22:00 -
[61] - Quote
Ersahi Kir wrote:Endeavour Starfleet wrote:Its balanced because it can only do that single task as opposed to the general cargo the other ships get. It is sad that some of you just don't get it. They are single task ships.
If you are fitting a Bestower to try to compete you are doing it wrong. They serve two different roles. If someone wants to be an idiot and train Amarr to V to haul ore. Let em! That is their fault. Chances are if you're hauling ore that's all you're hauling. Chances are if you're hauling PI that's all you're hauling. Chances are if you're hauling refined minerals that's all you're hauling. There really isn't any opportunity cost by using these three ships, especially when you consider that they're much cheaper to fit (no need to fill out lows with tech II expanders), are good out of the box with no rigs, and haul much larger quantities. Additionally, if the occasion does arise that you need to haul mixed cargo items you can slide into a itty 5 and haul nearly as much as a bestower. This is 'balance'? Balance would be if they had actual opportunity cost for training galente. If the itty 5 and the itty 1 were both specialized haulers as well that may be balanced because you would lack the generalist haulers the other races get, but you would get to haul specific things. The fact that you get access to the much superior specialized haulers but retain comparable generalist haulers is a lack of balance. As it stands there is little reason to train a non-galente hauler, but because these ships don't pewpew the devs could give a f-less. Just get orca's, they're better anyway.
I have already called for the Iteron V to be changed into bay that can't be affected by cargo expanders nor rigs. 25k max at Gal V and cheap so there no longer a ship of the Gallente line that can get near the Bestower as far as potential general cargo (Not specialized)
And as others have said. Cargo expanders and rigs need to go from these ships and hopefully in the future they can all be given bays of various sizes so that not everyone decides to be an idiot by flying ships designed for speed and agility with cargo expanders. |

Endeavour Starfleet
910
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Posted - 2013.07.04 20:20:00 -
[62] - Quote
Marcus Harikari wrote:iteron should keep highest cargo space because of those of us who trained gallente indy to 5 to fly iteron5
No
It also needs a change. And in my opinion a change to a cargo bay that can not be affected by cargo expanders and max 25k at Gallente Industral V is plenty enough for those who took it that high. Especially if it is balanced around being cheap to build. |

Endeavour Starfleet
914
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Posted - 2013.08.02 16:38:00 -
[63] - Quote
Insidiousbag wrote:I find the changes to the T1 haulers quite good but i do have one question.
Why has the Hoarder unpacked volume changed?
None of the other haulers have had this treatment.
Mineral compression.
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